You can assign textures either as a string or a Blob.
A string should be either a:
Access-Control-Allow-Origin
rules configured so that it can be loaded by p3d.indata URL
stringAlternatively a Blob
can be used to replace the texture with any local image data, including a File
If you want to unassign the texture, set it to empty string.
Generated using TypeDoc
Color values are hexadecimal strings. Eg.
fff
orffffff
for white.You can however also assign an array of red, green and blue floating point values, i.e.
[1.0, 1.0, 1.0]
. This will be converted to hex color automatically.